In this weeks’ Green Felt Journal, I consider whether a “slow” rollout of online gaming in the U.S. is such a bad thing:
Beyond the neon of Nevada and Atlantic City, gaming used to be something the nation spoke about in either whispers like that cousin who never made good or screams like that cousin who never made good and was coming to town to spoil your sister’s wedding. Now, though, online gaming is the subject of serious—and generally calm—discussion. Some bemoan its potential negative effects; others lament the meager trickle of revenues to date. Still others offer both, seemingly contradictory, reactions. But the real news is that there hasn’t been much to either complain or crow about: The rollout of online play has been largely uneventful—and that’s a good thing.
The fact that online gaming has been running in the U.S. for over a year–even at a small scale–is, I think, a pretty interesting story.