Today I’ve had a book review I wrote of Christopher A. Paul’s The Toxic Meritocracy of Video Games posted on First Person Scholar. Here’s a sample:
My difficulties with conceptualizing a non-meritocratic review, perhaps, illustrate just how hard-wired meritocratic norms are—especially in academia—which demonstrates that this book makes a very good point about thinking more closely about the meritocratic structure of video games. Paul considers games both as documents that can be read and interpreted and as artifacts that are products (and influencers of) game culture. He believes that the meritocratic norms embodied in these games contribute to the toxicity of video game culture.